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r.Shadow.Virtual.SMRT.MaxRayAngleFromLight

Var

Unreal Engine Var console variable.

rShadowVirtualSMRTMaxRayAngleFromLight

Description

Max angle (in radians) a ray is allowed to span from the light's perspective for local lights.Smaller angles limit the screen space size of shadow penumbra. Larger angles lead to more noise.

Usage

r.Shadow.Virtual.SMRT.MaxRayAngleFromLight [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.