r.Shadow.Virtual.SMRT.MaxRayAngleFromLight
VarUnreal Engine Var console variable.
rShadowVirtualSMRTMaxRayAngleFromLight
Description
Max angle (in radians) a ray is allowed to span from the light's perspective for local lights.Smaller angles limit the screen space size of shadow penumbra. Larger angles lead to more noise.
Usage
r.Shadow.Virtual.SMRT.MaxRayAngleFromLight [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

