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r.Shadow.Virtual.SMRT.RayLengthScaleDirectional

Var

Unreal Engine Var console variable.

rShadowVirtualSMRTRayLengthScaleDirectional

Description

Length of ray to shoot for directional lights, scaled by distance to camera.Shorter rays limit the screen space size of shadow penumbra. Longer rays require more samples to avoid shadows disconnecting from contact points.

Usage

r.Shadow.Virtual.SMRT.RayLengthScaleDirectional [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.