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r.Shadow.Virtual.SMRT.TexelDitherScaleDirectional

Var

Unreal Engine Var console variable.

rShadowVirtualSMRTTexelDitherScaleDirectional

Description

Applies a dither to the shadow map ray casts for directional lights to help hide aliasing due to insufficient shadow resolutionSetting this too high can cause shadows light leaks near occluders.

Usage

r.Shadow.Virtual.SMRT.TexelDitherScaleDirectional [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.