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r.Shadow.Virtual.SMRT.TexelDitherScaleLocal

Var

Unreal Engine Var console variable.

rShadowVirtualSMRTTexelDitherScaleLocal

Description

Applies a dither to the shadow map ray casts for local lights to help hide aliasing due to insufficient shadow resolutionSetting this too high can cause shadows light leaks near occluders.

Usage

r.Shadow.Virtual.SMRT.TexelDitherScaleLocal [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.