Skip to main content

r.Shadow.Virtual.UseHZB

Var

Unreal Engine Var console variable.

rShadowVirtualUseHZB

Description

Enables HZB for (Nanite) Virtual Shadow Maps - Non-Nanite unfortunately has a separate flag with different semantics: r.Shadow.Virtual.NonNanite.UseHZB 0 - No HZB occlusion cullin 1 - Approximate Single-pass HZB occlusion culling (using previous frame HZB 2 - Two-pass occlusion culling (default).

Usage

r.Shadow.Virtual.UseHZB [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.