r.SplineMesh.SkipUpdatingMeshDeformScaleForNonNaniteMeshes
VarUnreal Engine Var console variable.
rSplineMeshSkipUpdatingMeshDeformScaleForNonNaniteMeshes
Description
When true, FSplineMeshShaderParams::MeshDeformScaleMinMax will only be computed if the static mesh is nanite enabled. Otherwise it's defaulted to (1,1).
Usage
r.SplineMesh.SkipUpdatingMeshDeformScaleForNonNaniteMeshes [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

