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r.SplineMesh.SkipUpdatingMeshDeformScaleForNonNaniteMeshes

Var

Unreal Engine Var console variable.

rSplineMeshSkipUpdatingMeshDeformScaleForNonNaniteMeshes

Description

When true, FSplineMeshShaderParams::MeshDeformScaleMinMax will only be computed if the static mesh is nanite enabled. Otherwise it's defaulted to (1,1).

Usage

r.SplineMesh.SkipUpdatingMeshDeformScaleForNonNaniteMeshes [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.