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StateTree.Compiler.UseHashToDetermineIfAssetNeedsCompile

Var

Unreal Engine Var console variable.

StateTreeCompilerUseHashToDetermineIfAssetNeedsCompile

Description

Use the hash to determine if the asset is dirty and requires compilation.\n

Usage

StateTree.Compiler.UseHashToDetermineIfAssetNeedsCompile [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.