StateTree.Compiler.UseHashToDetermineIfAssetNeedsCompile
VarUnreal Engine Var console variable.
StateTreeCompilerUseHashToDetermineIfAssetNeedsCompile
Description
Use the hash to determine if the asset is dirty and requires compilation.\n
Usage
StateTree.Compiler.UseHashToDetermineIfAssetNeedsCompile [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.
Related Variables
StateTree.Compiler.bEnableCheckOutersOnCompilationSucceededVarStateTree.Compiler.EnableCompileAllIfChangedOnBeginPIEVarStateTree.Compiler.EnableCompileAllIfChangedOnBeginPIE_UseCachedListVarStateTree.Compiler.EnableConditionWithEvaluationScopeInstanceDataVarStateTree.Compiler.EnableForceCompileSynchronouslyInPIESessionVar

