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Select All Actors with the Same Static Mesh

Press Shift + E to select every Static Mesh Actor in the level that uses the same mesh as your selection.

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Use the Shift + E shortcut to select all actors with the same Static Mesh as the selected actor.

You’ll also find this command in the main menu under Select > Static Meshes > Matching All Classes, next to a few other “select matching” commands. Only some of them have a default shortcut:

Menu PathWhat It SelectsDefault Shortcut
Select > Static Meshes > Matching All ClassesActors using the same Static MeshShift + E
Select > Static Meshes > Matching Selected ClassActors using the same Static Mesh and actor classNone
Select > Skeletal Meshes > Using Selected Skeletal Meshes (All Actor Types)Actors using the same Skeletal MeshNone
Select > Material > With Same MaterialActors using the same materialNone
Select > All of Same ClassActors of the same classCtrl + Shift + A

Frequently asked questions

Why aren’t my Blueprint actors being selected?

In Unreal Engine 5.8, the Static Mesh commands only match Static Mesh Actors. A Blueprint actor with a Static Mesh Component is left out, and selecting one as the source selects nothing new. This is also why Matching All Classes and Matching Selected Class return the same result.

Can I match several meshes at once?

Yes. Select actors with different meshes first, and the command picks up every actor using any of those meshes. It adds to your current selection and skips actors that are hidden in the editor.

Can I change the shortcut?

Yes, you can rebind it in Edit > Keyboard Shortcuts, which opens with Ctrl + Alt + K. Unreal Engine 5.8 moved keyboard shortcuts into their own window.

Check out the following resources to learn more about the subject.

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