Custom Material UVs
Optimize the performance of your materials by utilizing the Customized UV's feature.

Optimize the performance of your materials by utilizing the Customized UV's feature. This offloads texture UV calculations from the Pixel Shader over to the Vertex Shader. And as an added bonus, it helps clean up your graph.
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06/More Tips
Custom Primitive DataLearn how you can use Custom Primitive Data to easily modify Scalar and Vector material parameters without needing Dynamic Material Instances.
Materials
Static Meshes
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The Vertex Interpolator NodeSimilar to the Customized UV feature, the Vertex Interpolator Node offloads instructions from the Pixel Shader over to the Vertex Shader.
Materials
Optimization
Post Process PixelizationLearn how to quickly create a Pixel Shader effect for your Unreal Engine project.
Shaders
Materials
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Camera Based MaskingUtilize the cameras world position as a mask for your materials.
Materials
Regulate Emissive ExposureUtilize the EyeAdaption node to keep emissive materials consistency across difference exposure levels.
Materials
Lighting
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Named ReroutesNew in Unreal Engine 4.27 and Unreal Engine 5, you can utilize the Named Reroutes feature to help clean up your Material Editor.
Materials
Utility