Lighting Channels
Utilize Lighting Channels to fine-tune what components are illuminated by what lights.

Utilize Lighting Channels to fine-tune what components are illuminated by what lights. This is very useful for accent lighting or lighting up only specific objects (e.g. characters). Note, this will only work with dynamic lights on opaque materials.
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06/More Tips
Regulate Emissive ExposureUtilize the EyeAdaption node to keep emissive materials consistency across difference exposure levels.
Materials
Lighting
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Lumen Hit Lighting ReflectionsEnable the Support Hardware Ray Tracing and the Hit Lighting for Reflections options in the Project Settings to achieve near Ray Tracing levels of...
Lighting
Atmospheric Sun Rotation ShortcutThe rotation of the Atmospheric Sun Light can be easily modified by holding CTRL + L and moving around the mouse.
Viewport
Lighting
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The Preview MeshHold the BACKSLASH shortcut to display the Preview Mesh under the mouse's current location within the Editor viewport.
Viewport
Shortcuts
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Toggle Light Radius IndicatorYou can toggle the light radius indicator on or off by holding down ALT and pressing R.
Lighting
Viewport
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Spawn Point Light ShortcutQuickly spawn a point light at the current mouse world location by holding L and then left-clicking.
Lighting
Viewport
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