| Frame | The total amount of time spent generating one frame of the game. |
| Game | Time spent on the game thread. If the value is close to the Frame Time, then the game’s performance is most likely bottlenecked by the Game Thread. |
| Draw | Time spent on the rendering thread. If the value is close to the Frame Time, then the game’s performance is most likely bottlenecked by the Rendering Thread. |
| GPU | Time spent on the GPU rendering the scene. GPU time is synced to Frame Time, so they are likely to be similar. |
| RHIT | Time spent on the Rendering Hardware Interface Thread (e.g. OpenGL, D3D12). Likely similar to the frame time. |
| DynRes | If supported, displays the current DynaRes resolution. |
| Draws | The current amount of DrawPrimitive calls. |
| Prims | The current amount of triangles being drawn. |