The Actor Palette
Enable the Actor Palette plugin to drag assets from the actors of another level straight into the one you're editing.
Enable the Actor Palette plugin to gain access to a helpful tool that allows you to sample actors from another level. It opens that level in a side viewport, and you drag its actors straight into the level you’re editing.
This tool has proven invaluable for level design and set dressing, since you can build a level full of approved props once and pull from it whenever you need them.
How do I enable the plugin?
Open Edit > Plugins, search for Actor Palette, enable it, and restart the editor. In Unreal Engine 5.8 the plugin is Beta and sits in the Experimental category.
How do I use a palette?
- Open Tools > Actor Palette and pick one of the palette tabs. Up to 4 palettes can be open at once, named Actor Palette 1 to Actor Palette 4.
- Use the Choose Level menu to load a level into the palette. It has a level picker, Recent Levels, Favorite Levels, and an entry for any level selected in the Content Browser.
- Drag an actor from the palette viewport into the level viewport.
Use Open Last Level to reload the level that tab used last time.
Frequently asked questions
Does it copy the actor’s settings?
Dragging places the actor’s asset, such as its Static Mesh or Blueprint, the same as dragging it from the Content Browser. Per-instance settings on the palette actor, like scale or material overrides, stay behind.
Why can’t I drag certain actors?
Actors with Lock Location enabled stay locked in the palette and can’t be dragged out.
Links
Check out the following resources to learn more about the subject.
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